Projects

Cadence

 

Winner of the The Game Assembly Awards 2014.

Violin-powered beat-'em-up game, 10 weeks full time

7 artists, 5 technical artists, 4 level designers, 5 programmers

 

My contributions: Concepts, prop modelling and texturing, level dressing, skybox, cutscene paintings collaboration with Amanda Elm

 

[on IndieDB]

Illumina

 

First-person shooter game, 10 weeks half-time

7 artists, 5 technical artists, 4 level designers, 5 programmers

 

My contributions: Concepts, enemy model, skybox, prop modelling, logo

 

[on IndieDB]

Illgresi

 

Real-time Strategy Game, 10 weeks half-time

7 artists, 5 technical artists, 5 level designers, 5 programmers

 

My contributions: Prop modelling, textures, environment & character concepts, menu background

 

[on IndieDB]

 

Neon Trigger

 

Space Shooter, 8 weeks half-time

7 artists, 5 technical artists, 5 level designers, 5 programmers

 

My contributions: Skyboxes, cut scenes & menu background, enemy ship model, prop modelling, concepts

 

[on IndieDB]

Hand of the Guardian

 

Turn-based Strategy Game, 8 weeks half-time

5 artists, 2 level designers, 4 programmers

 

My contributions: Spider, zombie & two character animations, two characters, concepts, level dressing

 

 

Tristorm

 

Shoot-em-up, 8 weeks half-time

5 artists, 2 level designers, 3 programmers

 

My contributions: Background painting, textures

 

 

The Pilgrimage

 

Point-and-click adventure, 8 weeks half-time

5 artists, 2 level designers, 3 programmers

 

My contributions: Background & prop paintings, textures, concepts, cutscenes

House of Memories

 

Text adventure, 8 weeks half-time

3 artists, 2 level designers, 3 programmers

 

My contributions: Art, writing, concepts

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